Optimizing a gamified design through reinforcement learning

Martin, Jonathan

Título:
Optimizing a gamified design through reinforcement learning : a case study in stack overflow
Autor:
Martin, Jonathan
Colaboradores:
Torres, DiegoFernández, Alejandro
Temas:
OPTIMIZACIÓN
En:
Jornadas de Cloud Computing, Big Data & Emerging Topics (9na : 2021 : La Plata, Argentina)
Resumen:
Gamification can be used to foster participation in knowledge sharing communities. While designing and assessing the potential impact of a gamification design in such a context, it is important to avoid work disruption and negative side effects. A gamification optimization approach implemented with deep reinforcement learning based on play-testing approaches helps prevent possible disruptive configuration and has the capability to adapt to different communities or gamification targets. In this research, a case of study for this approach is presented running over the Stack Overflow Q&A community. The approach detects the best configuration for a Contribution, Reinforcement, and Dissemination (CRD) gamification strategy using Stack Overflow historical data in a year. The results show that the approach funds proper gamification strategy configurations. Moreover, those configurations are robust enough to be applied along the time unseen periods.
URL/DOI:
http://dx.doi.org/10.1007/978-3-030-84825-5_7
Palabras clave:
gamificación
Medio:
Soporte electrónico
Tipo de documento:
Artículo
Descripción física:
1 archivo (358,4 kB)
Idioma:
Inglés
Publicación:
, 2021

Puede solicitar más fácilmente el ejemplar con: A1182

Ver estantes

En este momento no hay ningún ejemplar disponible.


Disponibilidad Actual Para Préstamo: 0 Disponibilidad Actual Para Sala de Lectura: 0 Cantidad Actual de Reservas: 0 Cantidad Actual de Préstamos: 0

Valoración


Comentarios (0)