1. Introduction
What Does “An Aging World” Mean?
Why Should the Aging of the World’s Population Matter to Designers?
Do We Really Need Yet Another Set of Design Guidelines for Yet Another Subgroup?
Moving Forward
Organization of Book
Note
2. Meet Some Older Adults
Who Are We Talking About?
The Naming of Things Is a Difficult Matter
Sometimes, Age Really Is Just a Number
Characteristics of Some Older Adults
Personas for This Book
3. Vision
Characteristics of Vision in Older Adults
Design Guidelines That Help Older Adults (and Others!)
4. Motor Control
Motor Control in Older Adults
Design Guidelines That Help Older Adults (and Others!)
5. Hearing and Speech
Age-Related Changes in Hearing
Age-Related Changes in Speech
Design Guidelines That Help Older Adults (and Others!)
6. Cognition
Cognition in Older Adults
Design Guidelines That Help Older Adults (and Others!)
7. Knowledge
Digital Technology Knowledge Gap in Older Adults
Design Guidelines That Help Older Adults (and Others!)
8. Search
Age-Related Differences in Keyword Search
Design Guidelines That Help Older Adults (and Others!)
9. Attitude
Older Adults’ Attitudes Toward Technology Usage
Design Guidelines That Help Older Adults (and Others!)
10. Working With Older Adults
Older Adults as Participants in Design and Evaluation
Guidelines for Working With Older Adults
11. Case Studies
Overview
eCAALYX TV User Interface
Smart Companion to GoLivePhone
ASSISTANT, a Support Tool for Elders Using Public Transportation
Subaru Auto Infotainment System
Virtual Third-Age Simulator for Web Accessibility
12. Summary and Conclusions
Combinations of Age Differences
Parting Words
Appendix: Design Guidelines
References
Index