Libro
|
3ds max 4
|
Boardman, Ted
|
1a ed.
(2002)
|
Domicilio
|
----------
|
Artículo
|
A tennis training application using 3D gesture recognition :
|
García Bauza, Cristián
|
(2012)
|
|
----------
|
Publicación seriada
|
ACM SIGGRAPH Computer Graphics :
|
----------
|
(1994-)
|
Sala
|
----------
|
Libro
|
Bitmapped graphics programming in C++
|
Luse, Marv
|
4th print.
(1995)
|
Domicilio
|
----------
|
Libro
|
Computer graphics: principles and practice
|
Hughes, John F.
|
3rd ed.
(c2014)
|
Domicilio
|
----------
|
Artículo
|
Computer graphics and vision labs in Argentina :
|
De Giusti, Armando Eduardo
|
(2015)
|
|
----------
|
Libro
|
Curvas y superficies para modelado geométrico
|
Cordero Valle, Juan Manuel
|
(c2003)
|
Domicilio
|
----------
|
Tesis
|
Cálculo de reflexiones, refracciones y sombras: computación gráfica
|
Eveleens, Mariana
|
(1998)
|
Sala
|
----------
|
Libro
|
Java for 3D and VRML worlds
|
Lea, Rodger
|
(c1996)
|
Domicilio
|
----------
|
Libro
|
OpenGL programming guide: the official guide to learning OpenGL, version 1.1
|
Woo, Mason
|
2nd ed.
(c1997)
|
Domicilio
|
----------
|