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Introduction Audience for this book Organization of this book How to use this book This book's website Conventions used in this book Part I: The basics of Android User Interfaces 1. Android UI and material design A brief history of Android design Material design The Android design website Core principles Standard components Supporting multiple devices Avoiding painful mistakes Summary 2. Understanding views - The UI building blocks What is a view? Displaying text Displaying images Views for gathering user input Other notable views Listening to events Other listeners Summary 3. Creating full layouts with view groups and fragments Understanding ViewGroup and the common implementations Encapsulating view logic with fragments The support library Summary 4. Adding app graphics and resources Introduction to resources in Android Resource qualifiers Understanding density Supported image files Nine-patch images XML drawables Other resources Summary Part II: The full design and development process 5. Starting a new app Design methods Defining goals High-level flow Wireframes Continuing with content pieces Summary 6. Prototyping and developing the app foundation Organizing into activities and fragments Creating the first prototype Evaluating the first prototype Summary 7. Designing the visuals Wireframes and graphical design Tools Styles Lighting Colors Ttext considerations Other considerations Designing step-by-step Summary 8. Applying the design Working with the designer Slicing the graphics assets Themes and styles Breaking comps into views Developing the woodworking app Basic testing across device types Summary 9. Polishing with animations Purpose of animations View animations Property animations Property animation control ViewPropertyAnimator Animating form errors Animating icons Simple transitions Summary Part III: Advanced topics for android user interfaces 10. Using advanced techniques Identifying jank Using systrace to understand jank Optimizing images Additional performance improvements Hierarchy viewer Custom fonts Complex textViews RecyclerView Summary 11. Working with the canvas and advanced drawing Creating custom drawables Paint Canvas Working with text Working with images Color filters Shaders Summary 12. Developing custom views General concepts Measurement Layout Drawing Saving and restoring state Creating a custom view Summary 13. Handling input and scrolling Touch input Other forms of input Creating a custom view Summary Appendix A. Google Play assets Application description The change log Application icon Screenshots Feature graphic Promotional graphic Video (Youtube) Promoting your app Amazon Appstore Appendix B. Common task reference Dismissing the software keyboard Using full screen mode Keeping the screen on Determining the device's physical screen size Determining the device's screen size in pixels Determining the device DPI Checking for a network connection Checking if the current thread is the UI thread Custom view attributes Index
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