Preface
1. Minigame design exercise
2. The process of development and theory of design
3. Managing innovation
4. Critique and proposal
5. The design document
6. Game technology
7. Strategic thought
8. Choice and probability
9. Balance
10. Mechanics
11. Creating a world
12. Art direction
13. 3D modeling
14. Real-time rendering
15. Physical simulation
16. Network programming
17. User input
18. Artificial intelligence
19. Social issues
Appendices
A. Minigame worksheet
B. Overview worksheet
C. Technology plan worksheet
D. Budget worksheet
E. Schedule worksheet
F. The games canon
Bibliography
Index